Advanced Modding System


Advanced Modding

Recently i've been working on an advanced modding system for Conrad. The system uses Unity asset bundles to contain the mod, wich allows the modifications and addons to be alot richer in Content and creativity. the mod creator will use Unity 3D engine and a modding package i've put together to make an asset bundle which can then be shared and put into the "Custom" folder. Im planning to release full documentation at wiki.playconrad.net.

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